8 Ergebnisse für: netplay

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    https://de.dolphin-emu.org/blog/2016/06/24/dolphin-50-release/

    Dolphin 5.0 Release Video The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very…

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    http://www.google.de/search?hl=de&q=avi2wmv&btnG=Google-Suche&meta=

    Keine Beschreibung vorhanden.

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    http://www.c64-wiki.de/index.php/VICE

    Keine Beschreibung vorhanden.

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    https://de.dolphin-emu.org/blog/2013/11/30/dolphin-402-release-announcement/

    One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.…

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    https://de.dolphin-emu.org/blog/2014/05/19/obituary-32bit/

    [Ten years ago](https://dolphin-emu.org/blog/2013/09/29/ten-years-dolphin/) Dolphin was a very limited program designed to run in only one environment. It was a 32-bit Windows application that required Direct3D 9 with no alternatives. A lot of things have…

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    https://de.dolphin-emu.org/blog/2015/02/07/game-modification-60-fps-hacks/

    Playing a game in Dolphin instead of the GameCube or Wii can make a huge difference in visual quality. With HD output, Dolphin can [bring the best](https://dolphin-emu.org/media/) out of many stunning titles. But beyond that, an assortment of crazy…

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    https://www.destructoid.com/review-forza-motorsport-7-467180.phtml

    Forza Motorsport 7 gives off a great first impression. Professional drivers introduce you to the various disciplines of racing while you get to reenact the crowning moments of their career. The game gives you an allotment of “mods&rdq...

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    https://de.dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/

    The GameCube GPU is a complex, tight-knit piece of hardware with impressive features for its time. It is so powerful and so flexible, it was used unmodified within the Wii architecture. For a comparison, just imagine a SNES running with an NES's graphics…



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